Post by Draig ᚦᛖ᛫ᚷᚱᛁᛗ on Dec 10, 2018 19:15:46 GMT -5
Ballistic Based Projectile Weapons: Due to their nature, these tend to be a bit noisy, and have limited shots. Per battle, you may shoot as many times as your combat score. So if your Combat score is 10, you can RP shooting 10 times in one battle before reloading. It's not so much how many rounds you actually fire and more so how many different instances you shoot. In order to determine a hit on another player, it is your Combat + Sight scores VS their Mobility + Resistances (OR Combat, their choice). When using a Heavy Ballistic Weapon, if their Strength score (Or Resistances Score, their choice) is lower than your Combat score, you may knock them prone when you hit them. When firing a Ballistic Based Projectile Weapon from cover, your Stealth score drops 3 points. If its a Heavy Weapon that's suppressed, it only drops by 1; If its a normal Ballistic Weapon it doesn't affect your stealth score at all. Reloading a normal Ballistic Based Projectile Weapon takes one round of RP, while a Heavy takes two.
Energy Based Projectile Weapons: These weapons use a rechargeable energy source to emit their projectile, due to this you may shoot as many times as your combat score. So if your Combat score is 10, you can RP shooting 10 times in a battle before recharging. It's not so much how many rounds you actually fire and more so how many different instances you shoot. In order to determine a hit on another player, it is your Combat + Sight scores VS their Mobility + Resistances (OR Combat, their choice). When firing a Energy Based Projectile Weapon from cover, your Stealth score drops by 1. <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially> Reloading/recharging a normal Energy Based Projectile Weapon takes one round of RP, while a Heavy takes two.
Basic Melee Weapons: Simple, rugged, fool proof. These are reliable and consistent. To hit another player, ones Combat score must surpass the other players Combat score. If the strike lands and its a heavy weapon, the blow may knock them prone if your Strength (or Combat) score is higher than their Strength (or Combat) score (their choice as to which score they use).
Energy Based Melee Weapons: Utilizing advanced technologies, these weapons are incredibly deadly. To hit another player, ones Combat score must surpass the other players Combat score.
No matter the weapon, these guidelines help determine how a fight would go. Yes even if the scores would determine a hit you're allowed to dodge SOMETIMES. You CAN NOT dodge every blow against you especially if you are heavily over powered. If you are heavily over powered try to keep it within reason. One or two lucky dodges at most depending on the circumstances. Upon a miss the target can elect to have been hit anyways, grazed or totally missed.
Energy Based Projectile Weapons: These weapons use a rechargeable energy source to emit their projectile, due to this you may shoot as many times as your combat score. So if your Combat score is 10, you can RP shooting 10 times in a battle before recharging. It's not so much how many rounds you actually fire and more so how many different instances you shoot. In order to determine a hit on another player, it is your Combat + Sight scores VS their Mobility + Resistances (OR Combat, their choice). When firing a Energy Based Projectile Weapon from cover, your Stealth score drops by 1. <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially> Reloading/recharging a normal Energy Based Projectile Weapon takes one round of RP, while a Heavy takes two.
Basic Melee Weapons: Simple, rugged, fool proof. These are reliable and consistent. To hit another player, ones Combat score must surpass the other players Combat score. If the strike lands and its a heavy weapon, the blow may knock them prone if your Strength (or Combat) score is higher than their Strength (or Combat) score (their choice as to which score they use).
Energy Based Melee Weapons: Utilizing advanced technologies, these weapons are incredibly deadly. To hit another player, ones Combat score must surpass the other players Combat score.
No matter the weapon, these guidelines help determine how a fight would go. Yes even if the scores would determine a hit you're allowed to dodge SOMETIMES. You CAN NOT dodge every blow against you especially if you are heavily over powered. If you are heavily over powered try to keep it within reason. One or two lucky dodges at most depending on the circumstances. Upon a miss the target can elect to have been hit anyways, grazed or totally missed.