Post by Draig ᚦᛖ᛫ᚷᚱᛁᛗ on Dec 10, 2018 18:39:12 GMT -5
Character's Name:
Character's Age:
Character's Personality:
Species and size:
Background:
Occupation: <You don't have to start off with one, you could be totally new to this earth>
Character's Appearance:
Character's Abilities(0-10, 1 being poor and 5 being typical): (You start with 65 points total to disperse over all the stats. Staff start with 80 points <and have a stat cap of 15 which can't be passed with items>. You may earn more. You get 1 character point per 200 posts)
Assimilation=
Sight=
Hearing=
Smell=
Medicine=
Swimming=
Combat=
Stalking/Stealth=
Mobility=
Strength=
Magic= <See Note>
Knowledge(reading/science/crafting)=
Special trait/ability and power level(all ranks but some exceptions/staff have one, ex. rapid regeneration, or cyborg)= <No Immortality, Staff's powers may be above other players power-wise as thanks for their service>
Resistances= (Cant be lower than 1 or you'd be dead)
Possessions: <Staff get an additional 2500 Credits worth of equipment. Simply list them in your inventory here. Staff's free starting weapon is unrestricted and may have a Suppressor or Disruptor where applicable. Additional gear/supplies may be given to Staff depending on their character's circumstances>
Artifact: <At the moment, only staff have access to these powerful items in thanks for their aid and to help them build and run the world of Midgard>
Character's Flaws:
Character's Sexuality:
Character's Significant Other:
Character's Offspring:
Character's Family:
Character's Backstory:
All Bio’s get approved before RP starts. Staff hold the right to ask you to change your character in order to maintain the balance of things if need be. (Should you wish to engage in this RP, please register on our forum)
Note on Magic: You can cast half the number of points in magic you have as different magics, and that’s how many times you can cast per day; though if it's odd you round down. So if you have a magic score of 7 you can cast 3 different types. Do NOT TRY to bypass this. As an example, you can't count "elemental magic" as one slot but then use it to cast fire and water and earth. You can do things for flavor if you have the right magics though. For instance. Let's say you have water magic and healing magic. You can choose for the healing magic to look like water as it heals, but you can't normally heal with water magic.
Character's Age:
Character's Personality:
Species and size:
Background:
Occupation: <You don't have to start off with one, you could be totally new to this earth>
Character's Appearance:
Character's Abilities(0-10, 1 being poor and 5 being typical): (You start with 65 points total to disperse over all the stats. Staff start with 80 points <and have a stat cap of 15 which can't be passed with items>. You may earn more. You get 1 character point per 200 posts)
Assimilation=
Sight=
Hearing=
Smell=
Medicine=
Swimming=
Combat=
Stalking/Stealth=
Mobility=
Strength=
Magic= <See Note>
Knowledge(reading/science/crafting)=
Special trait/ability and power level(all ranks but some exceptions/staff have one, ex. rapid regeneration, or cyborg)= <No Immortality, Staff's powers may be above other players power-wise as thanks for their service>
Resistances= (Cant be lower than 1 or you'd be dead)
Possessions: <Staff get an additional 2500 Credits worth of equipment. Simply list them in your inventory here. Staff's free starting weapon is unrestricted and may have a Suppressor or Disruptor where applicable. Additional gear/supplies may be given to Staff depending on their character's circumstances>
Artifact: <At the moment, only staff have access to these powerful items in thanks for their aid and to help them build and run the world of Midgard>
Character's Flaws:
Character's Sexuality:
Character's Significant Other:
Character's Offspring:
Character's Family:
Character's Backstory:
All Bio’s get approved before RP starts. Staff hold the right to ask you to change your character in order to maintain the balance of things if need be. (Should you wish to engage in this RP, please register on our forum)
Note on Magic: You can cast half the number of points in magic you have as different magics, and that’s how many times you can cast per day; though if it's odd you round down. So if you have a magic score of 7 you can cast 3 different types. Do NOT TRY to bypass this. As an example, you can't count "elemental magic" as one slot but then use it to cast fire and water and earth. You can do things for flavor if you have the right magics though. For instance. Let's say you have water magic and healing magic. You can choose for the healing magic to look like water as it heals, but you can't normally heal with water magic.