Post by Draig ᚦᛖ᛫ᚷᚱᛁᛗ on Dec 10, 2018 19:17:54 GMT -5
Crude Shelter: Small, but gets the job done. Fit's one character with furnishings/items or two with no items/furnishing's. Holds one bed and one Furnishing/Item. Can not have a power source. +3 All Weather Resistance (Dens are bought separately per character you have) <500 Credits>
Hovel: A water tight abode with some room for you and a friend. Fits two characters and some furnishings/items. Holds one bed and two Furnishings/Items. +3 All weather Resistance (Dens are bought separately per character you have) <1000 Credits>
Humble Dwelling: A modern dwelling with a power source. Holds two beds and three Furnishings/Items. +3 Weather Resistance (Dens are bought separately per character you have) <2000 Credits>
Custom House: A structure made with top of the line technologies incorporated and with the best materials and construction methods available. Holds five beds and ten Furnishings/Items and has its own insulated/protected power source with a back-up generator available as an add on. +5 Weather Resistance (Dens are bought separately per character you have. THIS IS NOT REFUNDABLE) <6000 Credits>
Back-up Generator: The name says it all. A back-up generator, available for the custom house only. <1000 Credits>
Basic Melee Weapon: For those who want to fight up close and personal. +1 combat (This items score boost can't pass the normal score cap of 10) If its a large, heavy weapon and your Strength score is less than 7, Mobility drops by 2 and you're 2 points easier to hit. (Must be bought per character to use!) <300 Credits>
Energy Melee Weapon: For those barbarians that want a weapon that'd scare the piss out of Conan, this is for you. +3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) <1200 Credits>
Ballistic Projectile Weapon: Any weapon that launches a solid, non explosive payload. This can be a bow, a sling shot, a pistol, a rifle or a shotgun. +1 combat (This items score boost can't pass the normal score cap of 10)
(Must be bought per character to use!) <550 Credits>
Energy Based Projectile Weapon: Any weapon that deals damage at range with a form of energy that does not detonate/have an area of effect. This can be an plasma rifle, or a laser pistol of some sort.+3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) {Note: Plasma weapons in this universe launch a super heated liquid fire, essentially} <1750 Credits>
Heavy Ballistic Weapon: This can be a powerful scoped rifle, a grenade launcher, or a machine gun, including mini guns. No rocket launchers though normal fire arms with explosive rounds (for flavor) are allowed and can knock targets off their feet under the right conditions. +2 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) If Strength score is less than 7, Mobility drops and you're 2 points easier to hit. <1200 Credits>
Heavy Energy Weapon: This can be a large and scoped rifle, a plasma cannon (plasma shotgun) or a mini gun. +3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!)
If Strength score is less than 7, Mobility drops and you're 2 points easier to hit. {Note: Plasma weapons in this universe launch a super heated liquid fire, essentially} <2300 Credits>
Custom Weapon: MUST CONFIRM WITH STAFF FIRST. YOUR WEAPON MAY BE SUBJECT TO CHANGES IF FOUND GAME BREAKING. (Must be bought per character to use!) <8000 Credits>
Armor: Light Armor = +1 Resistances (The point boost here CAN NOT surpass the normal score cap) <2500 Credits>
Medium Armor = +2 Resistances, if Strength score is 5 or less, Mobility drops by 1 point. (The point boost here CAN surpass the normal score cap) <2500 Credits>
Heavy Armor = +3 Resistances, if Strength score is less than 8, Mobility and Stalking/Stealth drop by 2 points. (The point boost here CAN surpass the normal score cap) <2500 Credits>
(Must be bought per character to use!)
Shield: This can be any sort of physical shield or energy based shield (or a mix of the two). +1 Combat, if Strength score is less than 5, Mobility drops by one. <500>
Enhanced Muscle Tissues: +1 Strength (can be bought 3 times per character, can surpass normal score caps) <1250 Credits>
Light weight bones: +1 Mobility (can be bought 3 times per character, can surpass normal score caps) <1250 Credits>
Computer System: All Constructs have a computer system, but this allows Organic life forms to have one as well, granting a heads up display (HUD). With the right aptitudes it can scan and and display if something is poisonous, the best route to fix something, or even blast radius's and trajectory. {Used in RP} <800 Credits>
Construction Software: An upgrade for your Computer System, adds +1 Knowledge per purchase (may be bought 3 times for one character) <1000 Credits>
Medical Software: An upgrade for your Computer System, adds +1 Medicine per purchase (may be bought 3 times for one character) <1000 Credits>
Tool Kit: Got a vision and not the means? Need a tool to build some cool shit? Buy this kit! (Used in RP) (Needs a Knowledge score of 5 or more to use.) <800 Credits>
Survival Kit: Organics and Constructs alike have needs that must be met. Don't get stuck out and about without a way to cover your ass. (Contains a tent and the means to create fire, and a First Aid Kit/Repair Kit. +2 weather resistances when in use, must have Knowledge of 3 or more to use First Aid Kit portion.) <800 Credits>
Environmental Suit/System: A suit or system used to help prevent getting hyper or hypothermia. +2 weather resistances <1200 Credits>
Med Chamber/Cybernetic Repairs: If killed or horribly mangled, this may be acquired to restore your character. <2500 Credits>
Small Transport: This is a single person Transport that hovers, has wheels/treads that is land bound, aka can't fly. Has a mobility of 13. <4000 Credits>
Shuttle: A transport capable of flight if desired, it could also be a hover/tread/tire based. Holds 3 people. Has mobility of 13. <6000 Credits>
Spacecraft: A transport capable of leaving Frosa. It's appearance and capacity is up to you so long as you don't surpass 6 (including you). Has mobility of 16. <10,000 Credits>
Hazardous Environment Suit/System: A Suit/System that helps protect the user from biological contaminants, poison gasses, eye irritants etc. +1 Resistances. <1200 Credits>
Suppressor: This is a weapon attachment for Ballistic Based Projectile Weapons ONLY. This drops the Stealth score penalty when firing a Heavy Ballistic Weapon down to 1 and a normal Ballistic Weapon is totally negated. <1000 Credits>
Energy Disruptor: Causes unstable energy effects in energy weapons. Energy melee weapons blades will crackle and arc, projectile weapons will have their projectiles detonate on impact or become a beam weapon. It may even make your gun loud should you wish for it to be since these are normally pretty silent. (For flavor only) <400 Credits>
Blue District Pass (Legal): A pass that legally lets you visit one of these areas assuming you pass a check before purchasing. (Ask a staff before buying. Depending on your background you may be turned away) <8000 Credits>
Blue District Pass (Blackmarket): A much cheaper pass anyone may buy though its not guaranteed to work. <800 Credits>
Hovel: A water tight abode with some room for you and a friend. Fits two characters and some furnishings/items. Holds one bed and two Furnishings/Items. +3 All weather Resistance (Dens are bought separately per character you have) <1000 Credits>
Humble Dwelling: A modern dwelling with a power source. Holds two beds and three Furnishings/Items. +3 Weather Resistance (Dens are bought separately per character you have) <2000 Credits>
Custom House: A structure made with top of the line technologies incorporated and with the best materials and construction methods available. Holds five beds and ten Furnishings/Items and has its own insulated/protected power source with a back-up generator available as an add on. +5 Weather Resistance (Dens are bought separately per character you have. THIS IS NOT REFUNDABLE) <6000 Credits>
Back-up Generator: The name says it all. A back-up generator, available for the custom house only. <1000 Credits>
Basic Melee Weapon: For those who want to fight up close and personal. +1 combat (This items score boost can't pass the normal score cap of 10) If its a large, heavy weapon and your Strength score is less than 7, Mobility drops by 2 and you're 2 points easier to hit. (Must be bought per character to use!) <300 Credits>
Energy Melee Weapon: For those barbarians that want a weapon that'd scare the piss out of Conan, this is for you. +3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) <1200 Credits>
Ballistic Projectile Weapon: Any weapon that launches a solid, non explosive payload. This can be a bow, a sling shot, a pistol, a rifle or a shotgun. +1 combat (This items score boost can't pass the normal score cap of 10)
(Must be bought per character to use!) <550 Credits>
Energy Based Projectile Weapon: Any weapon that deals damage at range with a form of energy that does not detonate/have an area of effect. This can be an plasma rifle, or a laser pistol of some sort.+3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) {Note: Plasma weapons in this universe launch a super heated liquid fire, essentially} <1750 Credits>
Heavy Ballistic Weapon: This can be a powerful scoped rifle, a grenade launcher, or a machine gun, including mini guns. No rocket launchers though normal fire arms with explosive rounds (for flavor) are allowed and can knock targets off their feet under the right conditions. +2 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) If Strength score is less than 7, Mobility drops and you're 2 points easier to hit. <1200 Credits>
Heavy Energy Weapon: This can be a large and scoped rifle, a plasma cannon (plasma shotgun) or a mini gun. +3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!)
If Strength score is less than 7, Mobility drops and you're 2 points easier to hit. {Note: Plasma weapons in this universe launch a super heated liquid fire, essentially} <2300 Credits>
Custom Weapon: MUST CONFIRM WITH STAFF FIRST. YOUR WEAPON MAY BE SUBJECT TO CHANGES IF FOUND GAME BREAKING. (Must be bought per character to use!) <8000 Credits>
Armor: Light Armor = +1 Resistances (The point boost here CAN NOT surpass the normal score cap) <2500 Credits>
Medium Armor = +2 Resistances, if Strength score is 5 or less, Mobility drops by 1 point. (The point boost here CAN surpass the normal score cap) <2500 Credits>
Heavy Armor = +3 Resistances, if Strength score is less than 8, Mobility and Stalking/Stealth drop by 2 points. (The point boost here CAN surpass the normal score cap) <2500 Credits>
(Must be bought per character to use!)
Shield: This can be any sort of physical shield or energy based shield (or a mix of the two). +1 Combat, if Strength score is less than 5, Mobility drops by one. <500>
Enhanced Muscle Tissues: +1 Strength (can be bought 3 times per character, can surpass normal score caps) <1250 Credits>
Light weight bones: +1 Mobility (can be bought 3 times per character, can surpass normal score caps) <1250 Credits>
Computer System: All Constructs have a computer system, but this allows Organic life forms to have one as well, granting a heads up display (HUD). With the right aptitudes it can scan and and display if something is poisonous, the best route to fix something, or even blast radius's and trajectory. {Used in RP} <800 Credits>
Construction Software: An upgrade for your Computer System, adds +1 Knowledge per purchase (may be bought 3 times for one character) <1000 Credits>
Medical Software: An upgrade for your Computer System, adds +1 Medicine per purchase (may be bought 3 times for one character) <1000 Credits>
Tool Kit: Got a vision and not the means? Need a tool to build some cool shit? Buy this kit! (Used in RP) (Needs a Knowledge score of 5 or more to use.) <800 Credits>
Survival Kit: Organics and Constructs alike have needs that must be met. Don't get stuck out and about without a way to cover your ass. (Contains a tent and the means to create fire, and a First Aid Kit/Repair Kit. +2 weather resistances when in use, must have Knowledge of 3 or more to use First Aid Kit portion.) <800 Credits>
Environmental Suit/System: A suit or system used to help prevent getting hyper or hypothermia. +2 weather resistances <1200 Credits>
Med Chamber/Cybernetic Repairs: If killed or horribly mangled, this may be acquired to restore your character. <2500 Credits>
Small Transport: This is a single person Transport that hovers, has wheels/treads that is land bound, aka can't fly. Has a mobility of 13. <4000 Credits>
Shuttle: A transport capable of flight if desired, it could also be a hover/tread/tire based. Holds 3 people. Has mobility of 13. <6000 Credits>
Spacecraft: A transport capable of leaving Frosa. It's appearance and capacity is up to you so long as you don't surpass 6 (including you). Has mobility of 16. <10,000 Credits>
Hazardous Environment Suit/System: A Suit/System that helps protect the user from biological contaminants, poison gasses, eye irritants etc. +1 Resistances. <1200 Credits>
Suppressor: This is a weapon attachment for Ballistic Based Projectile Weapons ONLY. This drops the Stealth score penalty when firing a Heavy Ballistic Weapon down to 1 and a normal Ballistic Weapon is totally negated. <1000 Credits>
Energy Disruptor: Causes unstable energy effects in energy weapons. Energy melee weapons blades will crackle and arc, projectile weapons will have their projectiles detonate on impact or become a beam weapon. It may even make your gun loud should you wish for it to be since these are normally pretty silent. (For flavor only) <400 Credits>
Blue District Pass (Legal): A pass that legally lets you visit one of these areas assuming you pass a check before purchasing. (Ask a staff before buying. Depending on your background you may be turned away) <8000 Credits>
Blue District Pass (Blackmarket): A much cheaper pass anyone may buy though its not guaranteed to work. <800 Credits>